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Exhibition of Simulation Research for Entertainment

Highlights of the November 19-21, 2002 exhibit...

AquaGauntlet AquaGauntlet
In the channel from cyberspace to physical space - the border between the real and virtual worlds, cyber creatures hatch from underwater eggs.  In the reflections of underwater waves, a futuristic Aqua Knight battles these creatures using guns and virtual armor, surrounded by foam coral and a seaweed floor.  The mission assigned to the defenders of the real world is to assemble underwater, and destroy the invaders, without leaving a single survivor.

 Mixed Reality Aquarium: Undersea attraction
Talk with the animals when applying Mixed Reality to Zoos and Aquariums.  We will be able to provide whole new layers of learning to traditionally hard to change venues.  Playing games and learning to talk with virtual dolphins with sonar will change your way of thinking about marine life.

 Immersion Center
The IST Immersion Center will be a world leader in researching and developing innovative augmented and virtual environments. A multi-disciplined research team of behavioral scientists and engineers will look into the future to create new virtual environments from public safety and medicine to entertainment.

 

Virtual Forest: Scientific Visualization for edutainment.  In the shade of trees, users explore the virtual forest of the Southeast United States generated from biological data and algorithms surrounded by an elumens hemispherical screen.  Users navigate the botanical world with the touch of a large backlit track ball.

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