During the November 19 through 21, 2002, conference of the International
Association of Amusement Parks and Attractions—IAAPA—the Media Convergence Lab
(in collaboration with UCF's Digital Media Program) hosted a hands-on demonstration of some of the latest boundary-melting
simulation for entertainment.
Media Convergence Lab demonstrations ran each day from
10 a.m. to 5 p.m. at the Institution for Simulation and Training.
Exhibits featured innovations from Canon Inc.’s Mixed Reality Systems
Laboratory that erase boundaries between virtual reality and the physical
world.
Opportunities to talk with virtual dolphins, fight off
monster crabs, converse with cartoon characters, explore new frontiers in
virtual forests and battle hostile forces in an urban terrain were only
some of the experiences in the Media Conversion Lab’s display of
simulation technology for entertainment.
According to Christopher Stapleton, Director
of Entertainment Research at the university’s simulation institute, this
was an opportunity for creative designers
and entertainment producers to open a window into the future to see what
tools will be available to suspend the disbelief of audiences.
The Media Convergence Laboratory was formed to advance
creative research for the next generation of simulation media. As the
world center for experience-based entertainment and the modeling and
simulation industry, Central Florida is fast becoming a leader in
experience-based entertainment technology. The Media Convergence Lab is
helping diverse industries work together to bring simulation technology
(virtual reality, augmented reality, mixed reality) to a mainstream
audience for use in entertainment, education, training and commerce.
The November 19
through 21 event launched the Mixed Reality Innovation Testbed for entertainment, sponsored by Canon Inc. The exhibit showcased some of the results of a $50 million, 5-year research effort by
Canon Inc. and the Japanese Ministry to create technology that bridges the
real and virtual worlds.