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IST's
Glenn Martin Receives Research Incentive Award
for Work in Interactive
Virtual Reality
Research associate Glenn Martin is “Captain VR” at UCF’s Institute for
Simulation & Training. The university recently rewarded Martin’s
investigations into virtual reality simulation with a prestigious
Research Incentive Award.
Martin began his association with IST in 1992, with a bachelor’s
degree in computer science from UCF and an assignment as a
graduate research assistant in visual systems and dynamic
environments (virtual surroundings that change when influenced by
user actions... He picked up his master’s in computer science in
1995 and joined IST’s staff as a full-time researcher and became a
research associate in 1998.
The
Research Incentive Award, one of a limited number provided by UCF
each year, is for Martin’s achievements in dynamic, multimodal
environments and after action review software.
One
product of Martin's research, available at no charge for download
and use, is the "Virtual Environment Software Sandbox," VESS, a
software suite of libraries used to build simulations. The latest
version (4.0.0)includes a number of new capabilities including
support for programmable shading, avatar skinning algorithms for
improved visual avatars, multi-texturing, pixel buffers for
off-screen rendering, voice management capability for sounds, an
enhanced collision detection algorithm for articulated objects (to
support grabbing objects within the virtual environment), support
for inverse kinematics, and a new "on screen" 2-D and 3-D menu
system.
VESS provides behaviors and motion models to allow the
user to manipulate his or her viewpoint as well as control and
interact with objects in the virtual environment. Also, VESS
provides a seamless audio API that integrates directly into the
VESS scene graph, giving developers the ability to easily add
sound to the environment (including moving objects). The software
also includes other useful routines such as collision detection
and terrain following. You can find out more about and get a copy
of VESS
here.
Martin's work in recording and replaying the events during a
training simulation led to the creation of the "Dismounted
Infantry Virtual After Action Review System." The AAR system
has gained high marks from soldiers at the various Army posts
where the system has aided post exercise debriefings and stirred
interest in representatives from cognitive science and teacher
training domains.
Martin's newest challenge is to lead his Interactive Realities lab
into highly flexible new architecture for the study of networked
interactive collaborative environments, with the focus on
interactive rather than passive experience.
Virtual Check Ride May Train and Test
Tomorrow's Truck Driver
A
UCF partnership with Florida transportation entities and the
trucking industry promises to pay dividends for major fleet
operators faced with training, testing, licensing and
re-certifying their drivers. University research may result in
more capable operators and safer roads as well.
Overcrowding at your local driver license office is nothing
compared to the backlog of commercial license applications.
Florida is among the many states with a waiting time of up to
six months for an appointment to take the commercial driver's
test.
It goes without saying that the cost is high for on-the-road
testing.
In collaboration with UCF's Center for Advanced Transportation
Systems Simulation, researchers in IST's Advanced Learning
Technologies group created the "Virtual Check-Ride System"
(VCRS) as an efficient, cost-effective way to diagnose, test and
re-certify commercial drivers, many of whom were "grandfathered
in" and have never taken the off-road and on-road driving
portions of the exam.
With the assistance of subject matter experts and industry
leaders, the VCRS team devised a system with two components:
driving simulator and computer-based training. The team created
several different driving scenarios that effectively replicate
actual commercial truck driving off-road and on-road
requirements.
The
computer based training component has two parts, a 55-question
general knowledge test and a virtual walk-around inspection that
tests a driver's ability to locate equipment defects as they
"move around" an on-screen truck. Once an individual completes
the Knowledge and Pre/Post Trip Walk-Around Inspection phases of
the CBT component, they then complete the “Check-Ride” on a
truck driving simulator. At the completion of the two parts, the
driver is given an AAR (After-Action-Review) that clearly
identifies individual weaknesses. At this point, drivers may be
referred for individual training or remediation according to
their individual AAR or can be issued a passing CDL exam
completion certification. They then take the completion
certification to the licensing authority to obtain their CDL or
to re-test their off-road and on-road portion of the exam.

The Advanced Learning Technologies group is experimenting with
several levels of simulator sophistication to measure several
training effectiveness variables. At the basic level is the PC
simulator which currently uses off-the-shelf joy stick and
steering wheel controls. A more realistic and dynamically
correct steering system is being engineered and should make this
level of simulator function more realistically. The mid-level
simulators include actual instrument panels, steering-system and
road-surface feedbacks, dash board and seating. At the upper end
is a full motion-base simulator with an interchangeable truck
cab/car body.
The airline industry saves millions of dollars and countless
lives by using simulators to keep their aircraft operators in
top readiness as does the military. The VCRS team's objective is
to do the same for operators of commercial and emergency
vehicles, with a portable, not too expensive simulator
programmed with the correct behaviors and diagnostic and
information management tools.
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