Our IST laboratories and test beds are key components of our research at SMST. Ample and flexible lab space is reconfigurable to match project and program requirements. Click on each lab's name to learn more about it.
- Advanced Research Computing Center
Advanced Research Computing Center is a free research resource for UCF faculty, assisting in highly calculation-intensive tasks.
- Center for Research Admin. Tech. & Applications (CRATA)
Information technology consulting, application development and systems services. Assists the Research Administration community through application of information technology.
ChronoPoints at the Institute for Simulation and Training is dedicated to digitally documenting historically significant mid-century structures and artifacts. Our mission is to record a “life history” through the capture of digital data and by contextualizing it through contemporaneous photographs, documents, and oral histories of individuals associated with the artifact or building.
- Cognitive Sciences Lab at IST
A collaborating research unit affiliated with IST and the Department of Philosophy.
- E2i Creative Studio
IST's E2i Creative Studio projects explore human performance in applications as diverse as medical, military and entertainment. Applications of the lab's research include situational awareness training, teacher screening and training, creative collaboration, experiential entertainment, free choice learning, naturalistic decision-making, virtual heritage social networks and cognitive and physical rehabilitation.
- Interactive Realities Laboratory
The Interactive Realities Laboratory (IRL) researches areas within virtual environments, intelligent environments, and scientific and information visualization. Within the IRL, we focus our research on creating better experiences in virtual environments by advancing immersive technologies (e.g. haptic approaches), in exploring the creation of intelligent environments that can adapt to the user (both in performance and in fulfilling functional gaps), and by finding new discoveries through scientific and information visualization. Our goal is not to just build another practice system or visualization system, but to make the systems that are more effective at what they do. The platforms we use may be immersive virtual reality, video games, massively parallel clusters, wearable simulators, the World Wide Web or mobile games, but these are simply interactive tools in the learning process.
- Realistic Assessment of Performance In Devices (RAPID) Lab
The Realistic Assessment of Performance in Devices (RAPID) Lab focuses on research and evaluation of new and forthcoming commercial Virtual Reality (VR) and Augmented Reality (AR) technologies within the various simulation and training needs of the U.S. Army.
- SENSEable Design Lab
SENSEable Design Lab is an inter-disciplinary research group with a grounding in computer science that develops computational methods, design practices, and performative metrics to create and evaluate embodied designs. Research and education at the SENSEable Design Lab bridge science, art, and psychology, from modeling light at reflection at the wavelength level to multimodel performance and training capture.
- SMART Lab
Our transdisciplinary research lab examines the role of cognitive, metacognitive, affective, and motivational self-regulatory processes during learning with advanced learning technologies (e.g., intelligent tutoring systems, simulations, serious games, immersive virtual environments, high-fidelity mannequins). We focus on understanding complex interactions between humans and intelligent learning/training systems by using advanced statistical methods to measure these processes and their impact on learning, training, performance, and transfer. We conduct basic and applied psychological research in several contexts, including laboratory and real-world environments (e.g., classrooms, medical simulators) using multimodal data including eye movements, physiological sensors, verbalizations and discourse, human-machine interactions, log-files, facial expressions of emotions, screen recordings, non-verbal behaviors, etc. These complex data are used to (1) develop theoretical, computational, and mathematical models of human-machine interaction; (2) examine the nature of temporally unfolding self- and other-regulatory processes (e.g., human-human and human-artificial agents); and (3) design adaptive intelligent learning and training systems capable of detecting, tracking, modeling, and fostering human and machine learning, intelligence, and performance across tasks, domains, and contexts to augment the knowledge, skills, and demands of the 21st century workforce (e.g., empathy training in healthcare).
- SREAL (Synthetic Reality Lab)
The Synthetic Reality Laboratory (SREAL) team consists of five faculty researchers, thirteen affiliated faculty members, sixteen PhD students, six undergraduate research assistants two full-time artists (modelers/animators), and a network of campus and institute collaborators. The lab's research activities include interaction with human surrogates (virtual and physical/virtual); robotics; motion tracking/capture; computer graphics; image processing; digital avateering; experiential learning; and digital heritage.
- Team Performance Laboratory (TPL)
The Team Performance Laboratory (TPL) is dedicated to the study of Human Factors Psychology and Engineering, Ergonomics, Usability Engineering, and Cognitive Psychology. Current projects include researching human-robot interaction in the context of Soldier-robot teams for the Robotics Collaborative Technology Alliance and crew resource management training in aviation for the Federal Aviation Administration.
- Team Research and Adaptability in Complex Environments (TRACE)
IST's Department of Team Research and Adaptability in Complex Environments (TRACE) focuses on maximizing individual and team performance in complex and high-stakes environments through a team-centered approach to training, learning, and assessment. Members conduct research to examine the key mechanisms underlying team effectiveness and the methods through which to facilitate team effectiveness.