Research Associate Professor & Lab Director of Interactive Realities Laboratory
B.S., Computer Science, 1992, University of Central Florida
M.S., Computer Science, 1995, University of Central Florida
Ph.D., Modeling & Simulation, 2012, University of Central Florida
Phone: (407) 882-1349
Glenn A. Martin, Research Assistant Professor & Lab Director, leads the Interactive Realities Laboratory at the University of Central Florida's Institute for Simulation and Training. He earned a Ph.D. in Modeling & Simulation in 2012 from the University of Central Florida, specializing in adaptive training through automated scenario generation. He pursues research in adaptive and intelligent training, game-based learning, multi-modal simulation, cybersecurity, competitive learning and interactive high performance computing. Since joining the institute in 1995, he has worked on (and directed) numerous projects including a testbed for evaluating virtual reality and video games for training uses, development of after action review technologies, and adaptive automated scenario generation. Dr. Martin also is co-manager of the UCF Advanced Research Computing Center, providing computational resources and research within high-performance computing for faculty across the campus.
His work has been recognized in 2005 and 2018 with the UCF Research Incentive Award and as a UCF Innovator in 2012. In 2011 and 2015 he was also listed on the UCF's Millionaires List based upon funding within a single year. He has published 40 papers in refereed conferences and has supervised over $8 million in research projects from the DoD and area companies. He also works closely with the UCF Programming Team mentoring those students in various areas of computer science and team work. In 2012 he was awarded the Distinguished Coach Award from the International Collegiate Programming Contest, which in 2017 was followed by the Lifetime Coach Award for bringing teams to the World Finals twenty or more times. He also works to bring competitive programming to high school students through the UCF High School Programming Tournament and other initiatives.
Donald R. Lampton, Glenn A. Martin, Larry L. Meliza and Stephen L. Goldberg. “After Action Review in Simulation-Based Training.” Handbook of Virtual Environments for Training & Education, Praeger Security International, Westport, CT.
Chandler Lattin and Glenn A. Martin. "Computational and Network Utilization for Virtual Training Using Thin Clients." National Conference on Undergraduate Research, Edmond, OK, April 2018.
Glenn A. Martin, Sae Schatz, Charles E. Hughes and Denise Nicholson. “What is a Scenario? Operationalizing Training Scenarios for Automatic Generation.” Applied Human Factors and Ergonomics, Miami, FL, July 2010.
Glenn A. Martin, Charles E. Hughes, Sae Schatz and Denise Nicholson. “The Use of Functional L-Systems for Scenario Generation in Serious Games.” Foundations of Digital Games 2010 (Workshop on Procedural Content Generation), Monterrey, CA, June 2010.
Todd Lazarus, Glenn A. Martin, Razia Nayeem, Jennifer Fowlkes and Dawn Riddle. “E-MAT: The Extremities-Multiple Application Trainer for Haptic-based Medical Training.” IEEE Virtual Reality Conference, March 2008.